Number of households with next generation video game consoles in 2012
190 million households will use a next-generation video game console in 2012
80% of an expected 190 million households, 148 million households, with next generation video game consoles will have this console connected to the Internet
75% of connected-console households – more than 110 mln – will use console-based video services at least a couple times each week
U.S. computer and video game software sales grew six percent in 2007 to $9.5 billion – more than tripling industry software sales since 1996.
Sixty-five percent of American households play computer or video games
The average game player is 35 years old and has been playing games for 13 years
for more stats visit
http://www.grabstats.com/statcategorymain.asp?StatCatID=13
Monday, March 15, 2010
Technology going the right way
a new technology program was delvelope call WILL it helps teach kids through their computer is and award wining program, but will the program really help kids with school or will it make it easier for them to cheat for more information visit
http://campus.willinteractive.com/
http://campus.willinteractive.com/
Friday, March 12, 2010
follow up with japanese reasearch
according to the reasearch perform by japanese(oh we can all trust those smart ass asians :)) The lobs of the brain are effected by kids playing video games. When they are playing video games the lobes the are responible for emotions such are violence are damage.kids who play videogames damege their brain developement. overal the mesages from the japanese is to encourge children to go out and interact more with other kids. oh asians
Starting
The blod is to report the statistics of videoggames. so lets see what i found out so far. out of 1178 children 9 percent are addicted to videogames.
2 percent say they had felt sddicted to video games.
one third of males and one out of ten females.
40 percent of youth say their friends are addicted to videogames.
averge child between 8 to 12 plaies 13hours a week.
while teens 14 to 18 play about 14 hours per week.
Japanese researchers found that playing computer games stunted the development of the frontal lobe of the brain in teenagers, which is a crucial part of developing impulse control.
The tendency to lose control is not due to children absorbing the aggression involved in the computer game itself, as previous researchers have suggested, but rather to the damage done by stunting the developing mind.
So this is the first set of information i found and it all came from
http://www.diyfather.com/content/Interesting_Statistics_About_Video_Games
2 percent say they had felt sddicted to video games.
one third of males and one out of ten females.
40 percent of youth say their friends are addicted to videogames.
averge child between 8 to 12 plaies 13hours a week.
while teens 14 to 18 play about 14 hours per week.
Japanese researchers found that playing computer games stunted the development of the frontal lobe of the brain in teenagers, which is a crucial part of developing impulse control.
The tendency to lose control is not due to children absorbing the aggression involved in the computer game itself, as previous researchers have suggested, but rather to the damage done by stunting the developing mind.
So this is the first set of information i found and it all came from
http://www.diyfather.com/content/Interesting_Statistics_About_Video_Games
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